v2.6.3 : cache-busting des assets (jeton ?v= = version, injecte par le serveur)

index.html reference css/js en ?v=__V__ ; handleStatic remplace __V__ par
APP_VERSION dans les reponses .html. Chaque deploiement change le jeton ->
le navigateur recharge le nouveau code sans vider le cache (cause du
'toujours pas' : ancien treasures.js en cache qui lisait le statique sans
les bonus magiques edites en base).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
perco
2026-06-13 23:43:25 +02:00
co-authored by Claude Opus 4.8
parent 55b573001b
commit b55a6f8ac9
4 changed files with 29 additions and 10 deletions
+9 -9
View File
@@ -4,7 +4,7 @@
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>MountyCrawl — Le Monde Souterrain</title>
<link rel="stylesheet" href="css/style.css">
<link rel="stylesheet" href="css/style.css?v=__V__">
</head>
<body>
@@ -227,13 +227,13 @@
<footer id="app-footer" class="app-footer" aria-label="Version"></footer>
<script src="js/potions.js"></script>
<script src="js/scrolls.js"></script>
<script src="js/gear.js"></script>
<script src="js/game.js"></script>
<script src="js/editor.js"></script>
<script src="js/mp-client.js"></script>
<script src="js/rules.js"></script>
<script src="js/treasures.js"></script>
<script src="js/potions.js?v=__V__"></script>
<script src="js/scrolls.js?v=__V__"></script>
<script src="js/gear.js?v=__V__"></script>
<script src="js/game.js?v=__V__"></script>
<script src="js/editor.js?v=__V__"></script>
<script src="js/mp-client.js?v=__V__"></script>
<script src="js/rules.js?v=__V__"></script>
<script src="js/treasures.js?v=__V__"></script>
</body>
</html>