v2.6.3 : cache-busting des assets (jeton ?v= = version, injecte par le serveur)
index.html reference css/js en ?v=__V__ ; handleStatic remplace __V__ par APP_VERSION dans les reponses .html. Chaque deploiement change le jeton -> le navigateur recharge le nouveau code sans vider le cache (cause du 'toujours pas' : ancien treasures.js en cache qui lisait le statique sans les bonus magiques edites en base). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -4,7 +4,7 @@
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>MountyCrawl — Le Monde Souterrain</title>
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<link rel="stylesheet" href="css/style.css">
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<link rel="stylesheet" href="css/style.css?v=__V__">
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</head>
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<body>
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@@ -227,13 +227,13 @@
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<footer id="app-footer" class="app-footer" aria-label="Version"></footer>
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<script src="js/potions.js"></script>
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<script src="js/scrolls.js"></script>
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<script src="js/gear.js"></script>
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<script src="js/game.js"></script>
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<script src="js/editor.js"></script>
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<script src="js/mp-client.js"></script>
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<script src="js/rules.js"></script>
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<script src="js/treasures.js"></script>
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<script src="js/potions.js?v=__V__"></script>
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<script src="js/scrolls.js?v=__V__"></script>
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<script src="js/gear.js?v=__V__"></script>
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<script src="js/game.js?v=__V__"></script>
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<script src="js/editor.js?v=__V__"></script>
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<script src="js/mp-client.js?v=__V__"></script>
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<script src="js/rules.js?v=__V__"></script>
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<script src="js/treasures.js?v=__V__"></script>
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</body>
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</html>
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