v2.13.0 : RM%/MM% d'equipement en plages (min/max) tirees au drop
db.js : GEAR_KEYS += rmPctMin, mmPctMin (les rmPct/mmPct existants = max) ; vanillaGear : min defaut = la valeur (pas de plage) ; migration ALTER gear ADD COLUMN rmPctMin/mmPctMin + UPDATE min=valeur. mp.js applyGearTuning : mods construits hors cles Min, RM%/MM% tires au hasard dans [min,max] a la creation (comme les potions). treasures.js : encyclopedie affiche la plage 'min a max %' (rmPctMin/mmPctMin portes sur le def). admin GEAR_LABELS : RM%/MM% min + max. Solo : valeurs fixes (la plage vit dans la base / monde partage). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -210,7 +210,7 @@ function renderOverview(ov) {
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/* ---------- Tuning : bestiaire, trésors, équipement ---------- */
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const GEAR_LABELS = { att: "ATT phy", attMag: "ATT mag", esq: "ESQ", deg: "DEG phy", degMag: "DEG mag", reg: "REG", arm: "Arm. phy", armMag: "Arm. mag", vue: "VUE", pv: "PV", rmPct: "RM %", mmPct: "MM %" };
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const GEAR_LABELS = { att: "ATT phy", attMag: "ATT mag", esq: "ESQ", deg: "DEG phy", degMag: "DEG mag", reg: "REG", arm: "Arm. phy", armMag: "Arm. mag", vue: "VUE", pv: "PV", rmPct: "RM% max", rmPctMin: "RM% min", mmPct: "MM% max", mmPctMin: "MM% min" };
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function tuneInput(cat, id, key, def, cur) {
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const val = cur !== undefined ? cur : def;
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