v2.11.1 : nom monstre 'Nom [Age]' + gestion du feminin

bestiary.js regenere avec champ gender (m/f, liste curatee de ~31
feminins) + export AGE_NAMES_F. db.js : gender en colonne (BESTIARY_TXT_KEYS)
+ migration ALTER TABLE ... ADD COLUMN gender AVANT le seed, puis UPDATE
du genre des lignes existantes. game.js buildBestiaryMonster(.., ageNamesF, ..)
: nom = 'Nom [Age]' avec age accorde au genre. mp.js + makeMonster passent
AGE_NAMES_F. treasures.js : age affiche au feminin. admin : champ Genre.
Tests : format + feminin (Plante [Doyenne]).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
perco
2026-06-15 21:05:00 +02:00
co-authored by Claude Opus 4.8
parent 116ac7d063
commit 867569c3c9
8 changed files with 38 additions and 13 deletions
+1 -1
View File
@@ -163,7 +163,7 @@ function spawnMonster(world, now = Date.now()) {
// profondeur, avec un âge au hasard. Données de la base (tunées admin) +
// multiplicateurs d'âge.
const depth = world.config.worldDepth;
const m = g.buildBestiaryMonster(db.bestiaryAll(), db.monsterAges().map(a => a.mult), bestiaryLib.AGE_NAMES, depth, pos.x, pos.y);
const m = g.buildBestiaryMonster(db.bestiaryAll(), db.monsterAges().map(a => a.mult), bestiaryLib.AGE_NAMES, bestiaryLib.AGE_NAMES_F, depth, pos.x, pos.y);
if (!m) return null;
m.id = world.nextId++;
m.dlaMs = Math.round(monsterDlaMs(world.config));