v2.11.1 : nom monstre 'Nom [Age]' + gestion du feminin
bestiary.js regenere avec champ gender (m/f, liste curatee de ~31 feminins) + export AGE_NAMES_F. db.js : gender en colonne (BESTIARY_TXT_KEYS) + migration ALTER TABLE ... ADD COLUMN gender AVANT le seed, puis UPDATE du genre des lignes existantes. game.js buildBestiaryMonster(.., ageNamesF, ..) : nom = 'Nom [Age]' avec age accorde au genre. mp.js + makeMonster passent AGE_NAMES_F. treasures.js : age affiche au feminin. admin : champ Genre. Tests : format + feminin (Plante [Doyenne]). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -339,7 +339,7 @@ async function connect() {
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/* ---------- Bestiaire ---------- */
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let BEST = [], AGES = [];
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const BEST_FIELDS = [
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["family", "Famille", "text"], ["minAge", "Âge min", "int"], ["maxAge", "Âge max", "int"],
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["family", "Famille", "text"], ["gender", "Genre (m/f)", "text"], ["minAge", "Âge min", "int"], ["maxAge", "Âge max", "int"],
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["levelMin", "Niveau min", "int"], ["levelMax", "Niveau max", "int"],
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["pvMin", "PV min", "int"], ["pvMax", "PV max", "int"],
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["attMin", "ATT min (D6)", "int"], ["attMax", "ATT max", "int"],
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