v2.11.1 : nom monstre 'Nom [Age]' + gestion du feminin

bestiary.js regenere avec champ gender (m/f, liste curatee de ~31
feminins) + export AGE_NAMES_F. db.js : gender en colonne (BESTIARY_TXT_KEYS)
+ migration ALTER TABLE ... ADD COLUMN gender AVANT le seed, puis UPDATE
du genre des lignes existantes. game.js buildBestiaryMonster(.., ageNamesF, ..)
: nom = 'Nom [Age]' avec age accorde au genre. mp.js + makeMonster passent
AGE_NAMES_F. treasures.js : age affiche au feminin. admin : champ Genre.
Tests : format + feminin (Plante [Doyenne]).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
perco
2026-06-15 21:05:00 +02:00
co-authored by Claude Opus 4.8
parent 116ac7d063
commit 867569c3c9
8 changed files with 38 additions and 13 deletions
+1 -1
View File
@@ -339,7 +339,7 @@ async function connect() {
/* ---------- Bestiaire ---------- */
let BEST = [], AGES = [];
const BEST_FIELDS = [
["family", "Famille", "text"], ["minAge", "Âge min", "int"], ["maxAge", "Âge max", "int"],
["family", "Famille", "text"], ["gender", "Genre (m/f)", "text"], ["minAge", "Âge min", "int"], ["maxAge", "Âge max", "int"],
["levelMin", "Niveau min", "int"], ["levelMax", "Niveau max", "int"],
["pvMin", "PV min", "int"], ["pvMax", "PV max", "int"],
["attMin", "ATT min (D6)", "int"], ["attMax", "ATT max", "int"],