2.1.0 : connexion multi-appareils (mot de passe + login) et tuning admin du bestiaire, de l'équipement et des trésors
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
@@ -51,6 +51,63 @@ const CONFIG_BOUNDS = {
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maxTrolls: [1, 200], logSize: [20, 500],
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};
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/* ---------- Tuning : valeurs du bestiaire, de l'équipement et des trésors ----------
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* world.tuning ne stocke que les écarts à la valeur de base (vanilla). Il
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* s'applique aux nouveaux spawns/drops du monde partagé — le solo reste vanilla. */
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const MONSTER_TUNE_KEYS = ["level", "att", "esq", "deg", "pv", "armor", "armorMag", "vue"];
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const MONSTER_TUNE_BOUNDS = { level: [1, 99], att: [1, 99], esq: [1, 99], deg: [1, 99], pv: [1, 999], armor: [0, 99], armorMag: [0, 99], vue: [1, 30] };
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const GEAR_TUNE_KEYS = ["att", "esq", "deg", "reg", "arm", "vue", "pv", "rmPct", "mmPct"];
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const GEAR_TUNE_BOUNDS = [-100, 100];
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const POWER_BOUNDS = [0, 200];
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/* Fourchettes de puissance « niveau X » par défaut (Mountypedia). La Longue-Vue
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* vanilla tire dans {1,2,3,5,8} : sans override on garde le tirage officiel. */
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const POTION_POWER_DEFAULTS = {
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biskot: [0, 0], doverPowa: [11, 100], bonneBouffe: [3, 7], corruption: [3, 7],
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fertilite: [3, 7], feu: [3, 7], longueVue: [1, 8], kouleMann: [1, 5],
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djhinTonik: [1, 5], glacier: [3, 7], calvok: [2, 6], rhume: [1, 2],
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grippe: [3, 4], pneumonie: [5, 5], cervelle: [2, 6], chronometre: [1, 5],
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metomol: [1, 5], guerison: [1, 5], painture: [1, 5], pufPuff: [0, 2],
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sangToh: [1, 5], sinneKhole: [11, 100], toxine: [1, 5], voiputrin: [1, 5],
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zetCrak: [1, 5],
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};
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const SCROLL_POWER_DEFAULTS = Object.fromEntries(sc.SCROLL_IDS.map(id => [id, [1, 5]]));
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function emptyTuning() {
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return { monsters: {}, gear: {}, potions: {}, scrolls: {} };
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}
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function randRange([min, max]) {
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const lo = Math.min(min, max), hi = Math.max(min, max);
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return lo + Math.floor(Math.random() * (hi - lo + 1));
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}
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/* Types de monstres avec le tuning admin appliqué (avant gabarit d'âge). */
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function tunedMonsterTypes(world) {
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const tune = (world.tuning && world.tuning.monsters) || {};
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return [...g.MONSTER_TYPES, g.BOSS].map(t => tune[t.name] ? { ...t, ...tune[t.name] } : t);
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}
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function tunedRandomPotion(world) {
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const item = p.makeRandomPotion();
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const range = (world.tuning && world.tuning.potions || {})[item.potionId];
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return range ? p.makePotionItem(item.potionId, randRange(range)) : item;
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}
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function tunedRandomScroll(world) {
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const item = sc.makeRandomScroll();
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const range = (world.tuning && world.tuning.scrolls || {})[item.scrollId];
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return range ? sc.makeScrollItem(item.scrollId, randRange(range)) : item;
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}
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function applyGearTuning(world, item) {
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if (!item || item.kind !== "gear") return item;
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const tune = (world.tuning && world.tuning.gear || {})[`${item.slot}/${item.name}`];
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if (tune) item.mods = { ...item.mods, ...tune };
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return item;
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}
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/* ---------- Création du monde ---------- */
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function randomFloor(world, taken = null) {
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@@ -81,7 +138,16 @@ function monsterDlaMs(config) {
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function spawnMonster(world, now = Date.now()) {
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const pos = randomFloor(world);
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if (!pos) return null;
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const m = g.makeMonster(world.config.worldDepth, pos.x, pos.y);
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// même logique que makeMonster (pool par profondeur + gabarit d'âge),
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// mais sur les types tunés par l'admin
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const depth = world.config.worldDepth;
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const types = tunedMonsterTypes(world).filter(t => !t.boss);
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const pool = types.filter(t => t.level <= depth + 1 && t.level >= Math.max(1, depth - 2));
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const list = pool.length ? pool : types;
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const type = list[Math.floor(Math.random() * list.length)];
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const tplMax = Math.min(g.TEMPLATES.length - 1, depth - 1);
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const tpl = g.TEMPLATES[Math.floor(Math.random() * (tplMax + 1))];
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const m = g.applyTemplate(type, tpl, pos.x, pos.y);
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m.id = world.nextId++;
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m.dlaMs = Math.round(monsterDlaMs(world.config));
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m.nextDla = now + m.dlaMs;
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@@ -94,9 +160,9 @@ function spawnItem(world) {
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if (!pos) return null;
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const r = Math.random();
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const depth = world.config.worldDepth;
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const item = r < 0.34 ? p.makeRandomPotion()
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: r < 0.48 ? sc.makeRandomScroll()
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: r < 0.78 ? gearLib.makeRandomGear(depth)
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const item = r < 0.34 ? tunedRandomPotion(world)
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: r < 0.48 ? tunedRandomScroll(world)
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: r < 0.78 ? applyGearTuning(world, gearLib.makeRandomGear(depth))
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: { kind: "gold", gold: g.rollDice(depth, 6).total * 10, emoji: "💰" };
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if (item.kind === "gold") item.name = `${item.gold} Mountyzédons`;
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world.items.push({ ...item, x: pos.x, y: pos.y });
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@@ -107,6 +173,7 @@ function createWorld(config = {}) {
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const cfg = { ...DEFAULT_CONFIG, ...config };
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const world = {
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config: cfg,
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tuning: emptyTuning(),
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grid: g.generateCavern(cfg.mapW, cfg.mapH),
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trolls: {},
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monsters: [],
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@@ -137,17 +204,28 @@ function privLog(troll, msg, cls = "info") {
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/* ---------- Trolls ---------- */
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function newTroll(world, name, race, now = Date.now()) {
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function hashPass(salt, password) {
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return crypto.createHash("sha256").update(`${salt}:${password}`).digest("hex");
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}
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/* Le troll vit côté serveur : le mot de passe (optionnel mais conseillé)
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* permet de le retrouver depuis n'importe quel appareil via login(). */
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function newTroll(world, name, race, password = "", now = Date.now()) {
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if (!g.RACES[race]) return { error: "race inconnue" };
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name = String(name || "").trim().slice(0, 20) || "Trõllinet";
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password = String(password || "");
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const taken = Object.values(world.trolls).some(t => t.name.toLowerCase() === name.toLowerCase());
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if (taken) return { error: "ce nom de troll est déjà pris — choisis-en un autre ou retrouve ton troll avec ton mot de passe" };
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const living = Object.keys(world.trolls).length;
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if (living >= world.config.maxTrolls) return { error: "le Hall est plein (max atteint)" };
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const pos = randomFloor(world);
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if (!pos) return { error: "pas de place dans la caverne" };
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const salt = crypto.randomBytes(8).toString("hex");
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const s = g.RACES[race].stats;
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const troll = {
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id: crypto.randomBytes(6).toString("hex"),
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secret: crypto.randomBytes(16).toString("hex"),
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salt, passHash: password ? hashPass(salt, password) : null,
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name, race, x: pos.x, y: pos.y,
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att: s.att, esq: s.esq, deg: s.deg, reg: s.reg,
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pv: s.pvMax, pvMax: s.pvMax, vue: s.vue,
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@@ -177,6 +255,18 @@ function authTroll(world, id, secret) {
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return t;
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}
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/* Retrouver son troll par nom + mot de passe (multi-appareils). */
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function login(world, name, password) {
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name = String(name || "").trim().toLowerCase();
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password = String(password || "");
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const t = Object.values(world.trolls).find(t => t.name.toLowerCase() === name);
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if (!t) return { error: "aucun troll de ce nom" };
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if (!t.passHash) return { error: "ce troll n'a pas de mot de passe — il n'est accessible que depuis son navigateur d'origine" };
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if (hashPass(t.salt, password) !== t.passHash) return { error: "mot de passe incorrect" };
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t.lastSeen = Date.now();
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return { troll: t };
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}
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const chebyshev = (a, b) => Math.max(Math.abs(a.x - b.x), Math.abs(a.y - b.y));
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function effTrollMP(t) {
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@@ -342,8 +432,8 @@ function killMonsterMP(world, t, m) {
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worldLog(world, `⚔️ ${t.name} a terrassé ${m.emoji} ${m.name} !`, "combat");
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if (Math.random() < 0.4 && !world.items.some(i => i.x === m.x && i.y === m.y)) {
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const lr = Math.random();
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const drop = lr < 0.4 ? { ...p.makeRandomPotion(), x: m.x, y: m.y }
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: lr < 0.65 ? { ...sc.makeRandomScroll(), x: m.x, y: m.y }
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const drop = lr < 0.4 ? { ...tunedRandomPotion(world), x: m.x, y: m.y }
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: lr < 0.65 ? { ...tunedRandomScroll(world), x: m.x, y: m.y }
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: { kind: "gold", gold: m.level * 10, name: `${m.level * 10} Mountyzédons`, emoji: "💰", x: m.x, y: m.y };
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world.items.push(drop);
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privLog(t, `${m.name} laisse tomber ${drop.emoji} ${drop.name}.`, "info");
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@@ -725,6 +815,8 @@ function adminOverview(world, now = Date.now()) {
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return {
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config: world.config,
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bounds: CONFIG_BOUNDS,
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tuning: world.tuning || emptyTuning(),
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defaults: adminDefaults(),
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uptime: now - world.createdAt,
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trolls: Object.values(world.trolls).map(t => ({
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id: t.id, name: t.name, race: t.race, level: g.levelFromTotalPI(t.totalPI),
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@@ -766,6 +858,85 @@ function adminSetConfig(world, patch, now = Date.now()) {
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return cfg;
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}
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/* Valeurs de base (vanilla) pour construire les formulaires de tuning admin. */
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function adminDefaults() {
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return {
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monsters: [...g.MONSTER_TYPES, g.BOSS].map(t => ({
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name: t.name, emoji: t.emoji, boss: !!t.boss,
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...Object.fromEntries(MONSTER_TUNE_KEYS.map(k => [k, t[k] || 0])),
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})),
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monsterKeys: MONSTER_TUNE_KEYS,
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gear: Object.entries(gearLib.GEAR).flatMap(([slot, list]) => list.map(def => ({
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slot, name: def.name, emoji: def.emoji, twoHanded: !!def.twoHanded,
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mods: Object.fromEntries(GEAR_TUNE_KEYS.map(k => [k, def.mods[k] || 0])),
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}))),
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gearKeys: GEAR_TUNE_KEYS,
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potions: p.POTION_IDS.map(id => ({
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id, name: p.POTION_DEFS[id].name, emoji: p.POTION_DEFS[id].emoji,
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min: POTION_POWER_DEFAULTS[id][0], max: POTION_POWER_DEFAULTS[id][1],
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})),
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scrolls: sc.SCROLL_IDS.map(id => ({
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id, name: sc.SCROLL_DEFS[id].name, emoji: sc.SCROLL_DEFS[id].emoji,
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min: SCROLL_POWER_DEFAULTS[id][0], max: SCROLL_POWER_DEFAULTS[id][1],
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})),
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};
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}
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const clampInt = (v, lo, hi) => Math.max(lo, Math.min(hi, Math.round(v)));
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/* Applique un patch de tuning : chaque catégorie fournie remplace l'existante
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* (l'admin envoie l'ensemble de ses écarts). Tout est validé et borné. */
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function adminSetTuning(world, patch) {
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world.tuning = world.tuning || emptyTuning();
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const known = {
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monsters: new Set([...g.MONSTER_TYPES, g.BOSS].map(t => t.name)),
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gear: new Set(Object.entries(gearLib.GEAR).flatMap(([slot, list]) => list.map(d => `${slot}/${d.name}`))),
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potions: new Set(p.POTION_IDS),
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scrolls: new Set(sc.SCROLL_IDS),
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};
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if (patch.monsters && typeof patch.monsters === "object") {
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const out = {};
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for (const [name, vals] of Object.entries(patch.monsters)) {
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if (!known.monsters.has(name) || typeof vals !== "object") continue;
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const entry = {};
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for (const k of MONSTER_TUNE_KEYS) {
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const v = Number(vals[k]);
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if (Number.isFinite(v)) entry[k] = clampInt(v, MONSTER_TUNE_BOUNDS[k][0], MONSTER_TUNE_BOUNDS[k][1]);
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}
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if (Object.keys(entry).length) out[name] = entry;
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}
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world.tuning.monsters = out;
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}
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if (patch.gear && typeof patch.gear === "object") {
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const out = {};
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for (const [key, mods] of Object.entries(patch.gear)) {
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if (!known.gear.has(key) || typeof mods !== "object") continue;
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const entry = {};
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for (const k of GEAR_TUNE_KEYS) {
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const v = Number(mods[k]);
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if (Number.isFinite(v)) entry[k] = clampInt(v, GEAR_TUNE_BOUNDS[0], GEAR_TUNE_BOUNDS[1]);
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}
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if (Object.keys(entry).length) out[key] = entry;
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}
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world.tuning.gear = out;
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}
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for (const cat of ["potions", "scrolls"]) {
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if (!patch[cat] || typeof patch[cat] !== "object") continue;
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const out = {};
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for (const [id, range] of Object.entries(patch[cat])) {
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if (!known[cat].has(id) || !Array.isArray(range)) continue;
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const lo = Number(range[0]), hi = Number(range[1]);
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if (!Number.isFinite(lo) || !Number.isFinite(hi)) continue;
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out[id] = [
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clampInt(Math.min(lo, hi), POWER_BOUNDS[0], POWER_BOUNDS[1]),
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clampInt(Math.max(lo, hi), POWER_BOUNDS[0], POWER_BOUNDS[1]),
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];
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}
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world.tuning[cat] = out;
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}
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return world.tuning;
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}
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/* Régénère le monde (carte, monstres, trésors) en conservant trolls et config ;
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* les trolls sont replacés. */
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function adminResetWorld(world) {
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@@ -799,14 +970,16 @@ function loadWorld(file) {
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const world = JSON.parse(fs.readFileSync(file, "utf8"));
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if (!world || !world.grid || !world.trolls) return null;
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world.config = { ...DEFAULT_CONFIG, ...world.config };
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world.tuning = { ...emptyTuning(), ...world.tuning };
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return world;
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} catch { return null; }
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}
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module.exports = {
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DEFAULT_CONFIG, CONFIG_BOUNDS,
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createWorld, tick, newTroll, authTroll, action, stateFor,
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adminOverview, adminSetConfig, adminResetWorld,
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createWorld, tick, newTroll, authTroll, login, action, stateFor,
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adminOverview, adminSetConfig, adminSetTuning, adminDefaults, adminResetWorld,
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saveWorld, loadWorld,
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spawnMonster, spawnItem, monsterAct, trollDla, worldLog,
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tunedRandomPotion, tunedRandomScroll, applyGearTuning,
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};
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Block a user