v2.5.1 : potions - plus de niveau 0 (minimum 1)

PufPuff passe de potRand(0,2) a potRand(1,3) : le niveau 0 affichait
des formules absurdes (ATT -0 D3, VUE -(0+1), PV -2D3 si 0>=2). Biskot
(effet fixe, plage --) n'affiche plus de niveau du tout au lieu de
niv. 0. Table treasures.js pufPuff 0 a 2 -> 1 a 3.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
perco
2026-06-13 18:02:43 +02:00
co-authored by Claude Opus 4.8
parent 07b81b6b3f
commit 375bb0a778
4 changed files with 12 additions and 4 deletions
+1 -1
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@@ -4,7 +4,7 @@
"use strict";
const APP_VERSION = "2.5.0";
const APP_VERSION = "2.5.1";
/* Alpha : maîtrise initiale haute pour les tests. Remettre 15 % / 15 % à la v1.0 officielle. */
const START_COMP_PCT = 90;
+5 -2
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@@ -296,7 +296,7 @@ const POTION_DEFS = {
pufPuff: {
name: "PufPuff", emoji: "💨", color: "#b8b8b8",
duration: 3,
rollPower: () => potRand(0, 2),
rollPower: () => potRand(1, 3),
build(troll, p, rollDice) {
const jet = p > 0 ? rollDice(p, 3).total : 0;
const attR = p > 0 ? sharedMod(jet, p, 3, true) : { value: 0, line: "±0" };
@@ -485,8 +485,11 @@ function effTroll(troll) {
function formatPotionItem(potionId, power) {
const def = POTION_DEFS[potionId];
if (!def) return null;
// Le niveau minimal d'une potion est 1 ; les potions à effet fixe (puissance 0,
// ex. Biskot) n'affichent pas de niveau du tout.
const suffix = def.duration === 0 && (potionId === "guerison" || potionId === "toxine")
? ` (${2 * power}D3)` : ` (niv. ${power})`;
? ` (${2 * power}D3)`
: power >= 1 ? ` (niv. ${power})` : "";
return {
kind: "potion",
potionId,
+1 -1
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@@ -25,7 +25,7 @@ const TREASURE_POTIONS = [
["metomol", "1 à 5", "2 tours", ["TOUR accéléré : +X PA par tour", "Armure mag. 2·X"]],
["painture", "1 à 5", "X tours", ["Visible — camouflage impossible"]],
["pneumonie", "5 (fixe)", "3 tours", ["ATT 5 D3", "ESQ 5 D3", "DEG 5", "REG 5"]],
["pufPuff", "0 à 2", "3 tours", ["ATT X D3", "ESQ X D3", "VUE (X+1)", "PV 2D3 si X ≥ 2", "Effet de Zone"]],
["pufPuff", "1 à 3", "3 tours", ["ATT X D3", "ESQ X D3", "VUE (X+1)", "PV 2D3 si X ≥ 2", "Effet de Zone"]],
["rhume", "1 à 2", "3 tours", ["ATT X D3", "ESQ X D3", "DEG X", "REG X"]],
["sangToh", "1 à 5", "4 tours", ["ATT +X D3", "ESQ +X D3", "VUE +X"]],
["sinneKhole", "11 à 100", "2 tours", ["RM +X %", "MM Y %"]],