v2.11.0 : bestiaire etape 4 - les monstres du bestiaire apparaissent (2 modes)

game.js : buildBestiaryMonster(list, ageMults, ageNames, depth, x, y)
partage - tranche de niveau autour de la profondeur (bande +-3), age au
hasard dans [minAge,maxAge], multiplicateur applique, stats tirees dans
les plages, nom = prefixe d'age + nom, emoji de famille, attMag/degMag si
magic. makeMonster bascule dessus (repli ancien systeme si BESTIARY absent).
index.html charge js/bestiary.js (solo). mp.js spawnMonster -> bestiaire
(db.bestiaryAll + db.monsterAges, tunes admin) ; worldDepth borne a 45.
Editeur de niveaux + Behemoth gardent l'ancien systeme. Tests mp.js mis a
jour (anciens tests de spawn 7-monstres remplaces par tests bestiaire).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
perco
2026-06-15 19:28:59 +02:00
co-authored by Claude Opus 4.8
parent 618c0e6e76
commit 116ac7d063
5 changed files with 88 additions and 36 deletions
+1
View File
@@ -231,6 +231,7 @@
<script src="js/potions.js?v=__V__"></script>
<script src="js/scrolls.js?v=__V__"></script>
<script src="js/gear.js?v=__V__"></script>
<script src="js/bestiary.js?v=__V__"></script>
<script src="js/game.js?v=__V__"></script>
<script src="js/editor.js?v=__V__"></script>
<script src="js/mp-client.js?v=__V__"></script>